BugFixes
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Fixed multiple issues that lead to formation pattern flights breaking
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Delegating formation leadership no longer causes the flight pattern to break
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Fixed some major texturing issues during big wars
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Solved a bug where some gears could not be locked if "Hide ally names" options is ticked
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Fixed a bug where gear names would leak in FFA
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Fixed recurring 6 AM server crash
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Fixed siege sensitivity going extremely high on high FPS
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Logging off event maps won't make monsters shows in the incorrect maps
Misc -
Brigades cannot be disbanded anymore if candidated as leader
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Brigades cannot be disbanded anymore if leader
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Help image (F1) will now be shown only in city
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World map can now be opened only while b-stopped
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Outpost owner titles changed to Coronado King, Rakion Emperor, Akron Admiral, NGC Colonel (applies to lead chat as well)
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Added Combat Area (duel map):
- Nations cannot shoot at each other
- You can send duels to every player (cross nation as well)
- Alt+Click and Item Info works for every player (cross nation as well)
- Map Chat(!) is cross nation
- Combat Area map will change on a monthly rotation
- Combat Area map will change on a monthly rotation
- Nations cannot shoot at each other
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Adjusted the price for Character name change Card and Nation Name Card in the CRP shop
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Increasing both nations Teleport health
Quality of life -
Target information (on-screen display) now includes the gear type of the current locked target. Meaning the gear type will be displayed under the target range
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Adjusted crosshair to be thinner and more transparent
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Reworked gear standard weapon to make them less blinding:
- \e[Std. Weapon Effect] LV. Green\e
- \e[Std. Weapon Effect] LV. Cyan\e
- \e[Std. Weapon Effect] LV. Red\e
- \e[Std. Weapon Effect] LV. White\e
- \e[Std. Weapon Effect] LV. Purple\e
- \yThunder Storm\y
- Gold ThunderStorm
- Blast VRII
- Prave V4
- Pumpkin Smash Mk. 1
- Pumpkin Cannon Mk. 3
- \mHalloween Pumpkin Adv.\m
- Melon Cannon
- \m[Std. Weapon Effect] Green Drum\m
- \m[AG Weapon Effect] Witch Wand\m
- \m[Std. Weapon Effect] Lightn. Viper\m
- \m[AG Weapon Effect] Caim\m
- \m[Std. Weapon Effect] Caim\m
- \e[Std. Weapon Effect] LV. Green\e
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Reworked pet standard weapon effects to make them less blinding:
- \e[PET Std. Effect] Calzaghe\e
- \e[PET Std. Effect] Andras\e
- \e[PET Std. Effect] Baraka\e
- \e[PET Std. Effect] Elgryn\e
- [PET Std. Effect] Default
- \e[PET Std. Effect] Andras\e
- \e[PET Std. Effect] Calzaghe\e
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Added respawn invincibility on Eldorado map
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Adjusted the SP and NKE per days amount to accomodate for the new events (FFA and double SPs)
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Added missing recipes for reinforced boss transformation card
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When accepting a Call of Hero while typing a message, the message will now stay and can be sent or erased after the warp has taken place
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Quest info text can now be shown/hidden by clicking on the quest name. This may result in FPS improvements
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Removed the "Destroy Auction has ended" notification
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Added a new international CNC (&) which allows all languages (rules will be modified consequently but we will be lenient towards any rule breaking for 1 month since this is a new feature and it can take time to adjust). Check #general_information for more information
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WTB/WTS shops will now use WP as currency
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Respawn invincibilty is now divided into two segments:
- When you respawn you have a "Fixed Invincibility" for a certain amount of time
- After the Fixed invincibility runs out, the player will get a "Voidable invincibility" which will turn off if damage is done to a enemy target
- Example: After respawning in Bark City a player will have a 5 sec Fixed Invincibility during which even doing damage to a enemy target wont cancel the the invincibility. After 5 seconds the player will receive a Voidable invincibility which wont get cancelled unless damage is done
Items
- When you respawn you have a "Fixed Invincibility" for a certain amount of time
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E13 hyper enchant protection cards are now tradeable
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Made all custom marks tradeable
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Added the brigade rename card, available only in CRP Shop
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Added non-dispute card
- Every player between level 10-110 with membership will get 2x non-dispute card every day
- Every non-dispute card lasts 30 minutes
- Once active, the other nation cannot attack you in the following maps:
- Eldorado Metropolis
- Infected Area
- Future event maps
Balance
- Eldorado Metropolis
- Every player between level 10-110 with membership will get 2x non-dispute card every day
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Silence will now cancel BigBoom
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Final \cSiege mode\c and \cAir Siege\c now have -12% standard range on activation
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A-Gear barrier now has a permeability and will receive 10% of the incoming damage even through the barrier. Meaning that while using barrier, AGs will receive 10% of any incoming ADVANCED weapon damage
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Reduced -5 Min/Max from all versions of Pyro Acid and Hydra
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Added armor swap restrictions. When being shot at, a player cannot switch his armor for 30 seconds. This only applies when swapping from one kind of armor build to another:
-Example: E type -> D type has a restriction, but E type -> D type does not. Allowing players to fight freely but while restraining the armor abuse -
Adjusted standard weapon damage. The idea behing adjusting these values is to give the players more survivability while keeping the standards relevant in PVP:
- Lightning Cascade's min/max dropped from 36-46 to 26-32 and
- Lightning Cascade's pierce increased from 8.5% to 15%, a total gain of 7.5%
- Adjusted the other variants of standard weapons (TS, Wicked bate, NGC Bates, Death Bates, Lightning Viper, Hyper Drive etc..) accordingly
- Lightning Cascade's min/max dropped from 36-46 to 26-32 and
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Introducing a better build variety for IGs:
- Changed the evasion stat point value from +4 to +3 per point
- Added 12% adv/std evasion to IGs Evasion up skill
- Removed min/max on IGs Final Fireshot skill
- Added 5% adv/std pierce on IGs Final Fireshot skill
The idea behind these changes is to give IGs a better build variety with increasing the gap between a full attack and full evasion IG. Attack IGears gain 3% more evasion (through Hyper card changes) while Evasion IGears gain 15% evasion.
- Changed the evasion stat point value from +4 to +3 per point
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Phoenix decrees accuracy reduced by 5%
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Introducing a better build variety for MGs:
- Changed the evasion stat point value from +2 to +3 per point
- Removed 6% adv/std pierce from MGs (on the defense up skill)
- Added 15% std def and 7% adv def to MGs defense up skill
The idea behind these changes is to increase the gap between full defense and hybrid def/att MGs increased and increase their overall survivability. While reaching for them to have a more supportive role in general
- Changed the evasion stat point value from +2 to +3 per point
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Eva nerfs removed from BG engines to make BGs evasion more viable
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Def nerfs removed from IG engines to make IGs defense more viable
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Added -5% adv/std evasion (-10% total) and -5% adv/std defense on BG level 100 engine
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Decreased AGs Evasion up skill by 3% (23.52% -> 20.52%)
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Decreased 7% evasion from all AGs evasion armors
- Increase cooldown of enemy-crippling elite skills and adjusted the target protection for Silence and Paralyze accordingly (4 mins each)
Silence 4 min, 7 sec => 6-7min, 7 sec
Para 3 min, 15 sec => 6min, 12 sec
Snare 3 min, 10 sec => 5min, 10 sec
Chainroll 15 per tick => 25
- Increase cooldown of enemy-crippling elite skills and adjusted the target protection for Silence and Paralyze accordingly (4 mins each)
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Reworked normal/hyper defense and evasion enchant card values to reduce the gap between max enchant and other enchants equipment:
- Changing normal def cards (all varients) from 2% to 2.5%
- Changing hyper def cards from 4% to 3%
- Changing normal Eva cards (all varients) from 1.18% to 2%
- Changing hyper eva cards from 4% to 3%
- Evasion cards gained a few 3% more evasion, meaning that a E15 evasion enchanted armors will have 3% more evasion
- Changing normal def cards (all varients) from 2% to 2.5%
Friends and Rejects
- Reject list will not be wiped anymore by nation transfers
- Friend list and reject list will not be wiped anymore by renaming your gear
- Reworked reject list by managing it on server side instead of client size
- Reject list will now take into consideration the whole account of the rejected gear
Events
- Removed easter event leftovers
- Removed easter event quests
- Removed easter event shop
- Added FFA information to discord rich presence
- Added NKE information to discord rich presence
- Added NME information to discord rich presence
- Added an end timer to time-based events (FFA/NKE/NME)
- The old "Move to Warzone" button is now replaced by a "Move to Event" button which is shown only when an event is in progress
- NKE target kill reach count is now calculated basing on player count on random events
- Improved NKE UI to show the total contribution of both nations
- Improved the random events maps calculation
- SPs/NKEs/FFAs as well as scheduled map neutrality and any future events will not overlap with advanced bases / motherships anymore
- Random respawn will now work on the initial map entrance as well
- CNC is now disabled during map events
- COHs issued by the staff team will now move you to a random position if you're being called to an event with random respawn enabled
- FFA is now an event:
- Your own name is now being shown in FFA
- Radar will now show enemies in FFA
- The shown FFA name gear will now be the target gear kind instead of "Enemy". I.e "I-Gear" instead of "Enemy"
- Expanded the FFA map pool
- FFA will now spawn automatically
- Added Decca kill counter with rewards (check #general_information https://discord.com/channels/233613891408625665/416288574527242244/535976728837750794 for updated information)
- Each kill made in FFA will give shield and energy to the player (different for each gear type)
- Your own name is now being shown in FFA
- Introducing FFA Raning:
- A ranking with random size (3 to 7) will be created
- At the event end, every person in the ranking will receive a reward
- Rewards will be multiplied as the position in the ranking is higher
- A ranking with random size (3 to 7) will be created
- Implemented double SPs in the following maps:
- \yRobenia City\y
- \yBark City\y
- \ySunshine Born\y
- \yIsland's Dream\y
- \yRobenia City\y
- \yBarren Land\y
- \yVatallus Laboratory\y
- \yHornian King's Habitat\y
- \yAlioth\y
- \yPherkad\y
- \yEopi\y
- \ySector 71 Operation\y
- \yAssaulted Hangar\y
- The double SP's will be an automated event
- Added a Decca kill counter with rewards (check #general_information https://discord.com/channels/233613891408625665/416288574527242244/535976728837750794 for updated information)
- The interface for the double SP event will have a HP Bar (showing the HP of each SP) as well as a Winning Bar (showing which nation is in the lead to win the event)
- \yRobenia City\y
- Introducing a new event called "War-Event"
- The War-Event is a automated event that ONLY the players can start
- The event will start on specific maps
- If there is a heavy war on the specified map where enough kills are being made by both nation the event will start automatically
- The events interface shows kills done in a second and in a minute
- The event will end when there were no kills being made in a minute by one of the nations
- The nation that does not make any kills in a minute loses
- The War-Event is a automated event that ONLY the players can start
N.b
- Anything in this patch (whether it be regarding the gear balance or events etc) is subject to change if needed. Nothing is permanent, specially the changes made to gear balance.
- This patch is the first one in a series of patches that will follow in future
__- Keep an eye on the rules section of discord and #general_information channel as many changes regarding them will follow the patch__