BugFixes

  • Fixed multiple issues that lead to formation pattern flights breaking

  • Delegating formation leadership no longer causes the flight pattern to break

  • Fixed some major texturing issues during big wars

  • Solved a bug where some gears could not be locked if "Hide ally names" options is ticked

  • Fixed a bug where gear names would leak in FFA

  • Fixed recurring 6 AM server crash

  • Fixed siege sensitivity going extremely high on high FPS

  • Logging off event maps won't make monsters shows in the incorrect maps

    Misc

  • Brigades cannot be disbanded anymore if candidated as leader

  • Brigades cannot be disbanded anymore if leader

  • Help image (F1) will now be shown only in city

  • World map can now be opened only while b-stopped

  • Outpost owner titles changed to Coronado King, Rakion Emperor, Akron Admiral, NGC Colonel (applies to lead chat as well)

  • Added Combat Area (duel map):

    • Nations cannot shoot at each other
    • You can send duels to every player (cross nation as well)
    • Alt+Click and Item Info works for every player (cross nation as well)
    • Map Chat(!) is cross nation
      • Combat Area map will change on a monthly rotation
  • Adjusted the price for Character name change Card and Nation Name Card in the CRP shop

  • Increasing both nations Teleport health

    Quality of life

  • Target information (on-screen display) now includes the gear type of the current locked target. Meaning the gear type will be displayed under the target range

  • Adjusted crosshair to be thinner and more transparent

  • Reworked gear standard weapon to make them less blinding:

    • \e[Std. Weapon Effect] LV. Green\e
    • \e[Std. Weapon Effect] LV. Cyan\e
    • \e[Std. Weapon Effect] LV. Red\e
    • \e[Std. Weapon Effect] LV. White\e
    • \e[Std. Weapon Effect] LV. Purple\e
    • \yThunder Storm\y
    • Gold ThunderStorm
    • Blast VRII
    • Prave V4
    • Pumpkin Smash Mk. 1
    • Pumpkin Cannon Mk. 3
    • \mHalloween Pumpkin Adv.\m
    • Melon Cannon
    • \m[Std. Weapon Effect] Green Drum\m
    • \m[AG Weapon Effect] Witch Wand\m
    • \m[Std. Weapon Effect] Lightn. Viper\m
    • \m[AG Weapon Effect] Caim\m
    • \m[Std. Weapon Effect] Caim\m
  • Reworked pet standard weapon effects to make them less blinding:

    • \e[PET Std. Effect] Calzaghe\e
      • \e[PET Std. Effect] Andras\e
      • \e[PET Std. Effect] Baraka\e
      • \e[PET Std. Effect] Elgryn\e
      • [PET Std. Effect] Default
  • Added respawn invincibility on Eldorado map

  • Adjusted the SP and NKE per days amount to accomodate for the new events (FFA and double SPs)

  • Added missing recipes for reinforced boss transformation card

  • When accepting a Call of Hero while typing a message, the message will now stay and can be sent or erased after the warp has taken place

  • Quest info text can now be shown/hidden by clicking on the quest name. This may result in FPS improvements

  • Removed the "Destroy Auction has ended" notification

  • Added a new international CNC (&) which allows all languages (rules will be modified consequently but we will be lenient towards any rule breaking for 1 month since this is a new feature and it can take time to adjust). Check #general_information for more information

  • WTB/WTS shops will now use WP as currency

  • Respawn invincibilty is now divided into two segments:

    • When you respawn you have a "Fixed Invincibility" for a certain amount of time
    • After the Fixed invincibility runs out, the player will get a "Voidable invincibility" which will turn off if damage is done to a enemy target
    • Example: After respawning in Bark City a player will have a 5 sec Fixed Invincibility during which even doing damage to a enemy target wont cancel the the invincibility. After 5 seconds the player will receive a Voidable invincibility which wont get cancelled unless damage is done

      Items
  • E13 hyper enchant protection cards are now tradeable

  • Made all custom marks tradeable

  • Added the brigade rename card, available only in CRP Shop

  • Added non-dispute card

    • Every player between level 10-110 with membership will get 2x non-dispute card every day
    • Every non-dispute card lasts 30 minutes
    • Once active, the other nation cannot attack you in the following maps:
      • Eldorado Metropolis
      • Infected Area
      • Future event maps


        Balance
  • Silence will now cancel BigBoom

  • Final \cSiege mode\c and \cAir Siege\c now have -12% standard range on activation

  • A-Gear barrier now has a permeability and will receive 10% of the incoming damage even through the barrier. Meaning that while using barrier, AGs will receive 10% of any incoming ADVANCED weapon damage

  • Reduced -5 Min/Max from all versions of Pyro Acid and Hydra

  • Added armor swap restrictions. When being shot at, a player cannot switch his armor for 30 seconds. This only applies when swapping from one kind of armor build to another:
    -Example: E type -> D type has a restriction, but E type -> D type does not. Allowing players to fight freely but while restraining the armor abuse

  • Adjusted standard weapon damage. The idea behing adjusting these values is to give the players more survivability while keeping the standards relevant in PVP:

    • Lightning Cascade's min/max dropped from 36-46 to 26-32 and
    • Lightning Cascade's pierce increased from 8.5% to 15%, a total gain of 7.5%
    • Adjusted the other variants of standard weapons (TS, Wicked bate, NGC Bates, Death Bates, Lightning Viper, Hyper Drive etc..) accordingly
  • Introducing a better build variety for IGs:

    • Changed the evasion stat point value from +4 to +3 per point
    • Added 12% adv/std evasion to IGs Evasion up skill
    • Removed min/max on IGs Final Fireshot skill
    • Added 5% adv/std pierce on IGs Final Fireshot skill
      The idea behind these changes is to give IGs a better build variety with increasing the gap between a full attack and full evasion IG. Attack IGears gain 3% more evasion (through Hyper card changes) while Evasion IGears gain 15% evasion.
  • Phoenix decrees accuracy reduced by 5%

  • Introducing a better build variety for MGs:

    • Changed the evasion stat point value from +2 to +3 per point
    • Removed 6% adv/std pierce from MGs (on the defense up skill)
    • Added 15% std def and 7% adv def to MGs defense up skill
      The idea behind these changes is to increase the gap between full defense and hybrid def/att MGs increased and increase their overall survivability. While reaching for them to have a more supportive role in general
  • Eva nerfs removed from BG engines to make BGs evasion more viable

  • Def nerfs removed from IG engines to make IGs defense more viable

  • Added -5% adv/std evasion (-10% total) and -5% adv/std defense on BG level 100 engine

  • Decreased AGs Evasion up skill by 3% (23.52% -> 20.52%)

  • Decreased 7% evasion from all AGs evasion armors

    • Increase cooldown of enemy-crippling elite skills and adjusted the target protection for Silence and Paralyze accordingly (4 mins each)
      Silence 4 min, 7 sec => 6-7min, 7 sec
      Para 3 min, 15 sec => 6min, 12 sec
      Snare 3 min, 10 sec => 5min, 10 sec
      Chainroll 15 per tick => 25
  • Reworked normal/hyper defense and evasion enchant card values to reduce the gap between max enchant and other enchants equipment:

    • Changing normal def cards (all varients) from 2% to 2.5%
    • Changing hyper def cards from 4% to 3%
    • Changing normal Eva cards (all varients) from 1.18% to 2%
    • Changing hyper eva cards from 4% to 3%
    • Evasion cards gained a few 3% more evasion, meaning that a E15 evasion enchanted armors will have 3% more evasion


Friends and Rejects

  • Reject list will not be wiped anymore by nation transfers
  • Friend list and reject list will not be wiped anymore by renaming your gear
  • Reworked reject list by managing it on server side instead of client size
  • Reject list will now take into consideration the whole account of the rejected gear

Events

  • Removed easter event leftovers
  • Removed easter event quests
  • Removed easter event shop
  • Added FFA information to discord rich presence
  • Added NKE information to discord rich presence
  • Added NME information to discord rich presence
  • Added an end timer to time-based events (FFA/NKE/NME)
  • The old "Move to Warzone" button is now replaced by a "Move to Event" button which is shown only when an event is in progress
  • NKE target kill reach count is now calculated basing on player count on random events
  • Improved NKE UI to show the total contribution of both nations
  • Improved the random events maps calculation
  • SPs/NKEs/FFAs as well as scheduled map neutrality and any future events will not overlap with advanced bases / motherships anymore
  • Random respawn will now work on the initial map entrance as well
  • CNC is now disabled during map events
  • COHs issued by the staff team will now move you to a random position if you're being called to an event with random respawn enabled
  • FFA is now an event:
    • Your own name is now being shown in FFA
    • Radar will now show enemies in FFA
    • The shown FFA name gear will now be the target gear kind instead of "Enemy". I.e "I-Gear" instead of "Enemy"
    • Expanded the FFA map pool
    • FFA will now spawn automatically
    • Added Decca kill counter with rewards (check #general_information https://discord.com/channels/233613891408625665/416288574527242244/535976728837750794 for updated information)
    • Each kill made in FFA will give shield and energy to the player (different for each gear type)
  • Introducing FFA Raning:
    • A ranking with random size (3 to 7) will be created
    • At the event end, every person in the ranking will receive a reward
    • Rewards will be multiplied as the position in the ranking is higher

  • Implemented double SPs in the following maps:
    • \yRobenia City\y
    • \yBark City\y
    • \ySunshine Born\y
    • \yIsland's Dream\y
    • \yRobenia City\y
    • \yBarren Land\y
    • \yVatallus Laboratory\y
    • \yHornian King's Habitat\y
    • \yAlioth\y
    • \yPherkad\y
    • \yEopi\y
    • \ySector 71 Operation\y
    • \yAssaulted Hangar\y
    • The double SP's will be an automated event
    • Added a Decca kill counter with rewards (check #general_information https://discord.com/channels/233613891408625665/416288574527242244/535976728837750794 for updated information)
    • The interface for the double SP event will have a HP Bar (showing the HP of each SP) as well as a Winning Bar (showing which nation is in the lead to win the event)

  • Introducing a new event called "War-Event"
    • The War-Event is a automated event that ONLY the players can start
    • The event will start on specific maps
    • If there is a heavy war on the specified map where enough kills are being made by both nation the event will start automatically
    • The events interface shows kills done in a second and in a minute
    • The event will end when there were no kills being made in a minute by one of the nations
    • The nation that does not make any kills in a minute loses

N.b
- Anything in this patch (whether it be regarding the gear balance or events etc) is subject to change if needed. Nothing is permanent, specially the changes made to gear balance.
- This patch is the first one in a series of patches that will follow in future
__- Keep an eye on the rules section of discord and #general_information channel as many changes regarding them will follow the patch__

Author Aesir
Published on 2020-07-25 06:40