PVP

  • Nation Kill Event
    -- The nation first to reach a specified amount of kills on a chosen map wins a reward
    -- The event will be started manually by staff for now
    -- While the event is active on the chosen map no monsters will spawn to interfere
    -- Upon reaching 65 kills (BG,IG,AG) or 30 kills (MG) on the event map, an individual reward will be received
    -- Added Legendary Gamble Capsule (can be combined from 30 Legendary Gamble Capsule fragments dropped from PvP event)
  • Kill Chain Rewards
    -- Every 80 kills (BG,IG,AG) or 40 kills (MG) made, an individual reward will be received
    -- Being logged off long enough resets the count

More PVP related content coming soon

Engine

  • Removed the intro screen. Game launch will go directly into the gear selection from now on. This might become an option in the future
  • Fixed buggy effects on water maps
  • Fixed game window not centering when started in window mode on small resolutions
  • Fixed FPS penalty caused by SP War display
  • Removed some unused old system dependencies

Balance

  • Added 3 second respawn damage protection to FFA
  • Added a Beginner Boss Capsule which drops when you reach level 108
    -- You either get a random boss weapon or a random boss armor for your geartype. Items won't be tradeable nor warehouse shareable
  • Overworked Milestone rewards
  • Overworked Daily Slotmachine drops

Misc

  • Fixed trades allowing an infinite amount of items to be inserted and traded
  • Fixed High Speed armor contours
  • Fixed Adv. Weapon Effect Noimm Blue/Orange/White
  • Fixed golden npc quest in Atus Beach
  • Fixed guild members showing on the minimap during FFA
Author Future
Published on 2019-01-18 23:57