PVP
- Nation Kill Event
-- The nation first to reach a specified amount of kills on a chosen map wins a reward
-- The event will be started manually by staff for now
-- While the event is active on the chosen map no monsters will spawn to interfere
-- Upon reaching 65 kills (BG,IG,AG) or 30 kills (MG) on the event map, an individual reward will be received
-- Added Legendary Gamble Capsule (can be combined from 30 Legendary Gamble Capsule fragments dropped from PvP event) - Kill Chain Rewards
-- Every 80 kills (BG,IG,AG) or 40 kills (MG) made, an individual reward will be received
-- Being logged off long enough resets the count
More PVP related content coming soon
Engine
- Removed the intro screen. Game launch will go directly into the gear selection from now on. This might become an option in the future
- Fixed buggy effects on water maps
- Fixed game window not centering when started in window mode on small resolutions
- Fixed FPS penalty caused by SP War display
- Removed some unused old system dependencies
Balance
- Added 3 second respawn damage protection to FFA
- Added a Beginner Boss Capsule which drops when you reach level 108
-- You either get a random boss weapon or a random boss armor for your geartype. Items won't be tradeable nor warehouse shareable - Overworked Milestone rewards
- Overworked Daily Slotmachine drops
Misc
- Fixed trades allowing an infinite amount of items to be inserted and traded
- Fixed High Speed armor contours
- Fixed Adv. Weapon Effect Noimm Blue/Orange/White
- Fixed golden npc quest in Atus Beach
- Fixed guild members showing on the minimap during FFA