• Improved server hardware resource utilization (should result in faster syncing / request processing)
  • Added a crash reporting tool
    You'll now be prompted to send us an error report when your game crashed. Please submit these and give us a brief description of what you were doing / what happened when the game crashed
  • Added more client-related error analyzation
  • Added protocol related error analyzation (in attempt to get rid of "cannot receive information from server" or "Error lock: lock" errors and random network DCs)
Author Future
Published on 2019-03-05 03:30